The ccmerged package from the store fixes prevents the mod CCLoader from working. Is there any way around this?

View previous topic View next topic Go down

The ccmerged package from the store fixes prevents the mod CCLoader from working. Is there any way around this? Empty The ccmerged package from the store fixes prevents the mod CCLoader from working. Is there any way around this?

Post by MissChameleon on Tue 08 May 2018, 15:53

For anyone who doesn't know, CCLoader is a mod required to use all user made havertsables/recipes. I'm a gardening junkie and really do not want to give up all the harvestables I've collected.

The problem I'm having is that whenever the ccmerged.package downloaded from the store fixes is placed in my game (either in the packages folder or the DCBackup folder), CCLoader does not work. All the custom harvestables/recipes disappear from my game. I've tried moving CCLoader to the overrides folder but that had no effect.  The other three files from the store fixes have no effect on the mod.

I'm assuming the problem is with the CCLoader mod itself and not with the individual custom harvesteable mods, however, these all require CCLoader to function so I don't think I can test this.

Does anyone know what the conflict is? Could the ccmerged file from the store fixes be substituted with a copy of the ccmerged file from the DCbackup folder?

Any help would be greatly appreciated.

MissChameleon
Beginner
Beginner

Favourite games : The Sims 3

Posts : 1
Points : 534
Join date : 2018-05-08

Back to top Go down

The ccmerged package from the store fixes prevents the mod CCLoader from working. Is there any way around this? Empty Re: The ccmerged package from the store fixes prevents the mod CCLoader from working. Is there any way around this?

Post by The_gh0stm4n on Thu 10 May 2018, 01:59

@MissChameleon wrote:For anyone who doesn't know, CCLoader is a mod required to use all user made havertsables/recipes. I'm a gardening junkie and really do not want to give up all the harvestables I've collected.

The problem I'm having is that whenever the ccmerged.package downloaded from the store fixes is placed in my game (either in the packages folder or the DCBackup folder), CCLoader does not work. All the custom harvestables/recipes disappear from my game. I've tried moving CCLoader to the overrides folder but that had no effect.  The other three files from the store fixes have no effect on the mod.

I'm assuming the problem is with the CCLoader mod itself and not with the individual custom harvesteable mods, however, these all require CCLoader to function so I don't think I can test this.

Does anyone know what the conflict is? Could the ccmerged file from the store fixes be substituted with a copy of the ccmerged file from the DCbackup folder?

Any help would be greatly appreciated.


Hello @MissChameleon and welcome to the Forum,

Unfortunately it's been such a long time (since we last updated these store fixes), that I don't know if we can do more about it again these days, I'm sorry. WhatDidUJustCallMe?  At this point you will need to prioritize which of the mods you want to prefer.

I'm sorry again that we can't offer a more satisfactory solution here.

P.S. note that the ccmerged.package file under DCBackup - if it hasn't been replaced by the file from the store fixes - can be used, I guess? Or at least there will be no harm in trying it. But then, your premium store content won't work properly anymore.

_________________
The_gh0stm4n
The_gh0stm4n
G4TW Platform Gatekeeper
Inspector General & Watch Commander
G4TW Platform GatekeeperInspector General & Watch Commander

Windows version :
  • Windows 8
  • Windows 7
  • Windows XP
  • Windows 10

System architecture :
  • 32 bits (x86)
  • 64 bits (x64)

Favourite games : The Sims 3, L.A. Noire, Saints Row, Red Faction, Team Fortress 2, Overwatch, PvZ: Garden Warfare, Call of Duty: Ghosts, GTA: San Andreas, GTA V / GTA Online, Counter-Strike, Hitman, Borderlands, The Binding of Isaac, Government simulation & Military strategy games, S.W.A.T 4.

Male

Posts : 17932
Points : 24276
Join date : 2012-11-02

Back to top Go down

The ccmerged package from the store fixes prevents the mod CCLoader from working. Is there any way around this? Empty Re: The ccmerged package from the store fixes prevents the mod CCLoader from working. Is there any way around this?

Post by Dracos66 on Thu 10 May 2018, 02:44

@MissChameleon wrote:For anyone who doesn't know, CCLoader is a mod required to use all user made havertsables/recipes. I'm a gardening junkie and really do not want to give up all the harvestables I've collected.

The problem I'm having is that whenever the ccmerged.package downloaded from the store fixes is placed in my game (either in the packages folder or the DCBackup folder), CCLoader does not work. All the custom harvestables/recipes disappear from my game. I've tried moving CCLoader to the overrides folder but that had no effect.  The other three files from the store fixes have no effect on the mod.

I'm assuming the problem is with the CCLoader mod itself and not with the individual custom harvesteable mods, however, these all require CCLoader to function so I don't think I can test this.

Does anyone know what the conflict is? Could the ccmerged file from the store fixes be substituted with a copy of the ccmerged file from the DCbackup folder?

Any help would be greatly appreciated.

What patch level is your game at? 1.67? 1.69?

As far as I can tell from the creator of CCLoader it has not been updated for the 1.69 patch, nor does he appear to plan on updating it, so using the 1.69 store fixes may/will break any mod not updated. I have messaged him on MTS to see if there is a work-around for the 1.69 ccmerged fix and will post if he replies.

As for using the DCBackup ccmerged.package, as @The_gh0stm4n said, (if it has not already been replaced by the fixed version) you can try using it and see if it fixes CCLoader but you may not be able to use some premium content items doing so.

_________________
The ccmerged package from the store fixes prevents the mod CCLoader from working. Is there any way around this? Pbucket

Be what you are. This is the first step toward becoming better than you are.

Julius Charles Hare

How to install "The Sims 3" correctly: http://games4theworld.forumotion.com/t1171-must-read-how-to-install-the-sims-3-correctly
How to Patch The Sims 3 manually: http://games4theworld.forumotion.com/t1870-can-t-update-the-sims-3-to-v157-fix-manual-patch
The Sims 3 Ultimate Fix: http://games4theworld.forumotion.com/t752-the-sims-3-ultimate-fix-should-fix-most-of-your-problems

The ccmerged package from the store fixes prevents the mod CCLoader from working. Is there any way around this? Bn60syW to Games4theworld
Dracos66
Dracos66
G4TW Super Moderator
Command Sergeant Major
G4TW Super Moderator Command Sergeant Major

Windows version :
  • Windows 8
  • Windows 7
  • Windows Vista
  • Windows XP
  • Windows 10

System architecture :
  • 64 bits (x64)

Favourite games : AOE I,II,III; Diablo ; Diablo II:LOD ; Spellforce ; Neverwinter Nights ; Planescape Torment ; Sims 1,2 ,3 & 4

Male

Posts : 768
Points : 4073
Join date : 2011-05-02
Location : Somewhere between lost and found

Back to top Go down

View previous topic View next topic Back to top


Permissions in this forum:
You cannot reply to topics in this forum